ð Doppelganger
Night Action: Copy another player's role and perform their action.
Win: With the team of the role you copied.
Tip: You act first! Your copied action happens before the original role acts.
ðš Werewolf
Night Action: See other Werewolves. If alone, peek at one center card.
Win: No Werewolves are killed.
Tip: Coordinate your story with other werewolves. If alone, the center card info helps you claim a role.
ðšð Mystic Wolf
Night Action: See other Werewolves and view one other player's card.
Win: No Werewolves are killed.
Tip: Use your knowledge to back up a villager's claim, making you seem trustworthy.
ðšðĪ Dream Wolf
Night Action: None. You are dreaming and do not wake. Other Werewolves can see you.
Win: No Werewolves are killed.
Tip: You have no information about your team! Be careful not to accidentally out a fellow werewolf.
ðš Minion
Night Action: See who the Werewolves are, but they don't see you.
Win: No Werewolves are killed. If no Werewolves exist, a villager must die.
Tip: Draw suspicion to yourself to protect the real werewolves!
ðĪ Mason
Night Action: See the other Mason. If alone, see no one.
Win: At least one Werewolf is killed.
Tip: Two confirmed villagers is powerful! But the Robber might have stolen your partner.
ðŪ Seer
Night Action: View one player's card or two center cards.
Win: At least one Werewolf is killed.
Tip: Viewing center cards can confirm what roles aren't in play, helping verify claims.
ðŪð Apprentice Seer
Night Action: May view one center card.
Win: At least one Werewolf is killed.
Tip: A simpler Seer - you get limited info but can still help verify or disprove claims.
ð Paranormal Investigator
Night Action: Look at up to two players' cards, one at a time. If you see a Werewolf or Tanner, you must stop and become that role.
Win: Village team, unless you saw a Werewolf (join Werewolf team) or Tanner (win only if eliminated).
Tip: Risky but powerful! You get information, but might accidentally join the enemy team.
ð§ââïļ Witch
Night Action: View one center card, then may swap it with any player's card.
Win: At least one Werewolf is killed.
Tip: You can give a Werewolf card to a player you trust isn't lying, creating chaos!
ðĨ· Robber
Night Action: Swap your card with another player's and see your new role.
Win: With your NEW team after swapping.
Tip: If you stole a werewolf role, you might want to stay quiet!
ð Troublemaker
Night Action: Swap two other players' cards without looking.
Win: At least one Werewolf is killed.
Tip: Swap confident players - they might not be who they think they are!
ðš Drunk
Night Action: Swap your card with a center card without looking.
Win: With your NEW team, whatever it may be.
Tip: You don't know your new role! Pay attention - you might be a werewolf now.
ðĩ Insomniac
Night Action: View your own card at the end of the night.
Win: With whatever team matches your FINAL role.
Tip: If your role changed, use this to catch the Robber or Troublemaker!
ðĪ Villager
Night Action: None. Use deduction during the day.
Win: At least one Werewolf is killed.
Tip: Listen for contradictions. Your lack of info makes you hard to disprove!
ðđ Hunter
Night Action: None. But if eliminated, your vote target also dies.
Win: At least one Werewolf is killed.
Tip: Vote for someone suspicious - if you die, you're taking them with you!
ðĄïļ Bodyguard
Night Action: None. Your vote protects that player from elimination.
Win: At least one Werewolf is killed.
Tip: Vote for someone you trust is Village - if they have the most votes, the next target dies instead!
ðŠŽ Cursed
Night Action: None. If any Werewolf votes for you, you convert to the Werewolf team.
Win: Village team, unless a Werewolf votes for you (then Werewolf team).
Tip: Reveal late in discussion to discourage Werewolf votes - they don't want to convert you!
ðŠĶ Tanner
Night Action: None.
Win: ONLY if you are killed. Everyone else loses!
Tip: Act suspicious enough to get voted out, but not so obvious people avoid you!